lasg.blogg.se

Unity gradle
Unity gradle







unity gradle

Start now Part 2: Setting up the Unity project to work with Crashlytics When you’re done, simply click “Finish”, and Google Analytics will now be enabled for this Firebase project! This will allow you to browse the list of existing properties and pick the one you want: However, if you already have one, you can also click the edit icon: Then, choose the right Google Analytics account from the dropdown list:īy default, the integration workflow will create a new Google Analytics property to track the errors related to this app. To do this, go to the project’s settings in the Integration tab: Warning: This tutorial builds on the previous one about Codemagic and Firebase, so if you haven’t looked at it, make sure to check it out! Also, it relies on the same sample project, my Slash’n’crack game, which you can find on GitLab over here. 🚀 Part 1: Preparing the Firebase project for Crashlyticsįirst things first, we need to go to our Firebase dashboard to properly configure Crashlytics on this side.Īs explained in Google’s official docs, to actually get Crashlytics crashes or alerts, we first need to enable Google Analytics so that our app can log events to the Firebase project.

  • How to simulate a crash test in our Unity app to fully enable the tool!.
  • How to upgrade the Codemagic workflow to integrate Firebase Crashlytics into our fully automated distribution process.
  • How to configure our Unity project to use Firebase Crashlytics.
  • How to prepare our Firebase project to turn on the Crashlytics feature.
  • That’s already pretty nice because it allows us to get instant feedback, sanitize the overall dev process, and deliver updates continuously.īut now that we have Firebase set up for the app, we can actually do more… For example, we can use another cool Firebase feature: Crashlytics! Basically, this tool gives us a lightweight real-time crash reporter to easily track and troubleshoot any grave or fatal errors your users could be experiencing. In this article, I discussed why automating the distribution of a Unity app is interesting, how we can do it thanks to Codemagic’s CI/CD tools, and how we can finally take advantage of Firebase App Distribution to share any new version of the app with a group of handpicked testers. Let’s see how to integrate Firebase Crashlytics into a Unity Android app to monitor and troubleshoot errors easily!Ī few weeks ago, I shared a post on how to build and publish a Unity Android game using Codemagic and Firebase.

    unity gradle

    Finally, you also need to update your CI/CD pipeline to support the changes.

    unity gradle

    TL DR: To add events monitoring with Crashlytics to a Unity Android app, you’ll first need to prepare a Firebase project, then add the Firebase plugin to Unity and configure Unity to work with Firebase. This post has been updated in July 2022 to introduce some fixes to the codemagic.yaml file in the sample project.









    Unity gradle